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Hiding in Plain SightQuest Giver: Inquisitive Ingaram in the Wayward Lobster, then speak to Baudry Cartamon to advance Level: 10 Patron: The Free Agents (5/10/15) Length: long Entry Point: Hazadil's shipping warehouse, in the warehouse district of the Harbor Prereqs: you must be level 7 to log this quest Recommended Party: standard, rogue very helpful, str lever required Base Experience: 2,760 Quest Info:--Creatures: Halflings, dwarves, elves, humans, warforged, bugbears, ogres, ooze, mithril defenders -- Traps: darts, blades, poison/acid, trash disposal, fire Tentonhammer's Map of HIPSWALKTHROUGHWelcome back to the sewers of the Harbor. You will probably see areas you recognize, and get a distinct feeling of deja vu. This walkthrough is a direct route to the end, though there are several side hallways you could explore to see old areas of the sewer and a few optionals. So, head over past the big box area that you saved from kobolds. There is a secret passage back there to the left, don't ask me how you missed it when you were her before, you noob. Head on down the back way into the sewers, keep the rogue on alert so you don't get poked and poisoned and cooked and melted in the trap ahead of you. (you can bypass it by climbing up the crates on the side.) Oh, now would be a good time to tell you that there are quite a few rogues, and a few dwarven casters ahead. And semi-random location traps from here on out. Wear heavy fort items if you can, to protect from sneak attacks, and watch out for lighting, fire and ice storm spells. Continuing on, clear it out and take a right at the intersection. At the next junction you could turn left to find a secret door with a chest, after a bit of fighting, or continue on straight towards the main objective. Continue on the only route available to you, keeping the rogue on point to deal with the traps. When you reach the shrine, open the grates and head on up. At the top of the hall take a right. A hairpin turn will take you down to a door that looks like part of the wall, with a lever hidden in the alcove. Head on through and take a right into the spider tunnels. Clear out the spiders, getting the signal gem levers to either side, then head down the middle with the lever that opens the grate down into the trash disposal shoot. This is a series of tunnels with blade traps that ends up in a cistern with a blender at the bottom. The way up is sealed shut by a rusty valve, that requires a decent strength to open. If your rogue is feeling muscular today, have them do it, as with their improved evasion they are not likely to take much damage we hope. If not, then have someone strong swim on ahead, timing the blades as best they can. When the valve is turned, it turns off the disposal system. Head up the ladder and watch out for the darts in the next hall. Have the rogue sneak up to disarm it, or find a gap in the darts and work your way up, ready for a fight. Clear out the hall and head into the sewer docks which is behind a door to the right. After you enter the docks and battle out the mob to your right in the middle up on a balcony is Hazadil and his cronies. Prepare for cold, dancing orb, and lightning spells in particular and head on up for a butt kickin good time. Hazadil regenerates very fast and it is probably necessary to have some heavy damagers. Spell resists, and buffing saves is a good idea. After completion, return to Baudry and Ingaram, who will refer you to the Airship Captain of the Soaring Otyugh, who can be contacted through the Spire Keeper in the Marketplace. Now you are flagged to go to the Restless Isles. End Reward: standard loot reward Thx to Lost Quest guides and tentonhammer.com
Last Modified: 6/5/2008 6:17pm
Contributors:
Mellodise
Easy Link
BBCode Link: [guide=HIPS]Hiding in Plain Sight[/guide]
URL: http://aga.dkpsystem.com/guide/HIPS
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