Ghosts of PerditionQuest Giver: Bitany Devile in the northern Necropolis camp
Level: 14 Party
Patron: The Silver Flame (6/12/18)
Length:Entry Point: Doomsphere’s Haunt in South Western Orchard of the Macabres
Prereqs: none
Recommended Party: 2 clerics, 2 casters, tank and 1 extra bard, cleric, caster, range or melee.
Base Experience:Quest Info:--Creatures: icebones, wraiths, wheeps, quells, ice mephits, ice flensers, Doomsphere the Red-Named, Lawful Good, Undead Beholder.
--Traps: falling floors
Bonus Chest: By killing the mobs before the floor falls out and killing Doomsphere last you can spawn the Shield Piece chest. Pieces III & IV.
Named Loot: * Argenti's Armor - +5 Full Plate, Greater Fire Resistance
* Bow of Elements (Ice) - +5 Longbow, Icy Burst, Feat:Precise Shot
* Cloak of Ice - Cloak, Exclusive, Fireshield (Cold Version) 3/day
* Ethereal Bracers - Bracers, Ethereal*, Parrying
* Fell Rapier of Ice - +5 Rapier, Frost, Acts as a light weapon
* Icy Raiment - Robe, Dodge Bonus +4, Protection +4, Resistance +3 (Item Binds on Acquire)
WALKTHROUGH:Enter in and buff up. Deathward and Resist Cold should be at the top of the priority list. Then travel in and speak to the priests. They huddle onto the ice to show you how to break it. Just stand in the middle and boom.
Travel down the halls dragging the bad guys behind you; at the icey floor lay fire walls, block and wait for the floor to break. On the next level down drag them behind to doorway but don't enter the big room. Then enter the room hugging the right wall till you get to the next hallway and clear it down to the next big room, but don't enter it either. Now, split your group--caster, cleric, & fighter or the like. Send one up and the other group stays. Have your groups enter the centers of the large rooms at the same time and take down the named brother Wheeps.
The two wheep brothers must be killed within about 30 seconds of one another. If they are not killed in that time vicinity, they will respawn.
Clear down to the next hallway, there you will reach the Doomspheres chamber. You must break the warding on him by destroying the ghostly guardians and their statues. Attacking the statues will release the wraith guardians. You must kill the large named wraith and then shatter the statue. Firewall works great here. The repeat the process with the other statues.
If your group still has mana and resources left, and you have access to a dimensional door, then save the shrine. Put on your feather fall item and gather next to the beholder to begin the fight. The floor drops out, and you cruise down to the next level where the Doomsphere is waiting. There are a few things to know about fighting the Doomsphere:
1- His rays are more brutal than your standard beholder, and many will bypass an optic nerve's protections. In particular are his chill touch (3d6 con dmg ray), his withering burn (damage over time necromancy spell), and his boneshatter (super speed reducer). His enervation ray is still blocked by the optic nerves and the silver flame talisman.
2- Though he is a beholder, his Abberation qualities are Over-Ridden by his Undead Status. In other words, use undead bane, not abberation bane.
3- He is immune to fire, cold and electricity, in addition to the other standard red-name and undead immunities.
4- He is Incorporeal
5- He is Lawful Good
Optional Shield Chest Sequence:Before you begin the assault on the Doomsphere, you need to decide if you are going for the optional chest, which contains the possible shield pieces. In order to get it, you must complete the option of destroying all the extra spawns in each wave. If you decide to go for the optional chest, my recommendation is to do absolutely no damage to the beholder until the optional wave is cleared. Do this by using firewalls and perhaps solid fog around a portion of the outside of the room. Drag the extra bad guys into the fire, while avoiding eye rays as much as possible.
If the group is dying or low on resources--DD out. Shrine at the un-used shrine, have a person hold instance, or if you are on normal just a wait a few minutes. Then rinse and repeat until Doomsphere is dead.
Once the optional is complete, or skipped, then unload all damage on the doomsphere. Force, disintegrate, undead bane w/ghost touch, heal, and acid all do good damage. You need to do 20% of his total life in damage to make the floor drop out.
There are a total of 4 waves you must complete to defeat the quest. If you complete the optional on all 4 waves, then you will get an additional

chest from under the ice at the bottom. The optional chest has a chance to drop pieces of the shield.
The static drops are:
1 Right Wing - Temple of Vol
2 Left Wing - Fleshmaker's Laboratory
3 Right Frame - Inferno of the Damned
4 Left Frame - Ghosts of Perdition
The random drops are:
5 Left Pincer
6 Center Frame
7 Eye of the Abbot
8 Right Pincer

End Reward: Standard
*All Thanks goes to Lost Quest Guide to whom none of this would be possible without.
Last Modified: 8/21/2008 2:51am
Contributors:
Mellodise
Easy Link
BBCode Link: [guide=perdition]Ghosts of Perdition[/guide]
URL: http://aga.dkpsystem.com/guide/perdition
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