Slaver's of the Shrieking MinesQuest Giver: Opu the Elder in the Wildman camp on the Restless Isles
Level: 10 Party
Patron: The Free Agents (6/12/18)
Length: very long (can be extremely long if you're lost)
Entry Point: In the caves below the Wildman camp, down the right side hall after the locked gate.
Prereqs: You must complete
Hiding in Plain Sight before you can enter the Restless Isles, or be greater teleported there.
Recommended Party: standard
Base Experience: 3,900
Quest Info:--Creatures: wildmen, ogres, mindflayers, beholders, ogre magi
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Traps: sonic, blades, spikes
Navigating The Restless IslesGetting out to Ghola and Shrieking can be very confusing, this map is helpful in knowing where to go and what you need to do to get there.
WALKTHROUGH:YOU CANNOT KILL THE RED COATED MINERS!1.) Start off by heading down the main hall, there is only one way to go. You can skip the side rooms, they are just wildman barrack. A reminder, you will fail if you kill too many wildmen miners, the turncoats are fine to kill, but do not kill the miners. They will attack you, but if you kill all of the ogres that are assigned to them, they disappear.
2.) Next, go right, down the hall. Break in or poor brain-suckers dinner and give him a firm butt kicking. If you are concerned about saves, fight inside a globe of invulnerability to block his mind blast. Just remember it will also block low level cure spells.
3.) Grab the key and head back to the locked gate. Work you way through to the mining shaft, be wary of traps. Now the route is simple. Simple to see where to go, that is, the fights can be challenging. Just do not jump off. It is much simpler and organized if you start at the top and work your way down. Kill all the non-miners as you go. Clear out all of the side halls, as they house the other Illithid (another name for mind flayer) Lords and the Ogre Bosses that you need to kill for completion.
5.) The sonic traps are manned by miners banging gongs. You can disarm them by distracting the miner with a punch or a crowd control spell. If you are okay on the Miner count, you may consider just killing these, as they will never disappear and keep following you trying to beat you up.
6.) You can use the gongs yourself, which has lead to some fairly creative strategies, especially when fighting mind flayers.
7.) You will reach a shrine about 2/3 the way down, it is just beyond the beholder hall. Speaking of the beholder, there is only 1. I know, the check box says to find the second one for optional xp, but it is just a tease. There is no second beholder. There is an ogre magi boss down a pit on this level, be sure to get him before heading further down through the sonic traps.
When you defeat the final Illithid at the bottom of the shaft, take some time to do the 'good-loot' dance around the chest. This is the one where the Ring of the Ancestors drops. That's the rez ring.
Return to Opu to get your end reward and a piece of the sigil for the Twilight Forge.
End Reward: standard loot list
Once you are in the quest, this map from
Ten Ton Hammer's site will help you navigate with better ease.
Thx to tentonhammer, Lost Quest Guides and Creegan.
Last Modified: 6/9/2008 6:07pm
Contributors:
Mellodise
Easy Link
BBCode Link: [guide=shrieking]Slaver's of the Shrieking Mines[/guide]
URL: http://aga.dkpsystem.com/guide/shrieking
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