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Desecrated Temple of VolQuest Giver: Holton Kisane in the northern Necropolis camp Level: 14 Party Patron: The Silver Flame (6/12/18) Length: long Entry Point: South Eastern Orchard of the Macabres Prereqs: none Recommended Party: standard, no disarmable trap, optional locked door (50+dc) Base Experience: 5,344 Quest Info:--Creatures: shadows, clay golems, vampires, wheeps, quells, bats, maruts --Traps: blade and flaming darts, closing doors. Bonus Chests: Enter a gated/locked area, fight the Marut mobs, and exit to a chest that will give you a chance at Shield Pieces I & II. (8 pieces are needed) Named Loot: * Boots of the Innocent - Boots, Resistance +5, Striding 15% (End Chest) * Desecrated Leathers - +4 Leather Armor, Greater Nimbleness (+2 to Max Dex) (End Chest) * Guardian of the Liturgy - +5 Dagger, Bleed, Maiming (Marut Chest) * Insurrection - +5 Great Axe, Construct Bane, Shatter +10 * Locus of Vol - Necklace, Taint of Evil, +5 Wisdom (End Chest) WALKTHROUGH:DM text upon entering the quest- This once magnificent Temple of Vol was ravaged by the Black Abbot�s forces. Centuries ago, the Black Abbot sealed those who remained faithful to Vol deep in the catacombs of this temple. The wails at night indicate something somehow survived.Drop down into the temple. In the middle you will see the seal made by the Black Abbot. On either side of the seal is a lock box and a lever. Pulling the levers will reveal doors to either side of the hall. The halls are filled with whirring blades and flaming darts, at the end of which is a chest containing a gold key on one side, and a silver key on the other. They will each open one of the warding lock boxes. Each person who opens a chest gets a key. The passage on the left is easier to get through the traps, just have to take a quick dip underwater to get there. Have two people go this way, one being a high AC type. Deathward and Fire resist are very beneficial throughout this quest, and both chests are guarded by shadows and quells, so buff up before you go for the keys. Next, open the lock boxes on either side of the pit. This lowers the seal and allows you to drop down. At the bottom will be a room of clay golems, smite or beat them down. Solid fog and web go a long way right here. After the golems are gone a group of three quells will attack. One is red named. Watch out for thier firewalls, acid fogs and otto's irresistable dance (the 8th level version). Once you defeat the three quells, you can enter into the vampire's hallways. The halls are filled with vampires and bats, shadows and wheeps will pop from the ground as you go. If you break the sacrificial urns, shadows will pop out. You must move through the hallways and destroy the randomly located vampiric priests of vol. Some of the halls may close behind you. Which gates close is also randomly generated. NOTE: the shadows in this temple are immune to Firewall, (Cheap dev update to avoid a simplifying player tactic.) so you will need to deal with the shadows with other means, I prefer to use ray of cold, disintegrate, and cone of cold.A couple of things of note while you clear the halls of vampires: first, there is a chest  that can spawn in any room in the vampire halls (dev update: the chest will no longer always spawn, just sometimes), so keep an eye out for it. Second, down the hall across from the shrine is a secret door. When you open it, four wheeps will attack, and it will reveal a locked door. On the other side of the locked door is a portal that will take you to another plane, with bad side affects for curing magic. Go through and defeat the maruts; smiters, cursespewing, disintegrate, web and solid fog. When the maruts are dead it will send you back to the temple of vol, a chest now sitting in the room. This chest has a chance to drop pieces of the Shield. Note: if there are any dead party members when the last marut is slain, there will be no way to get back to them. Their soul is trapped back where they died.After you have completed the vampire slaying, finding your chest, and killing the optional maruts, return back to the entry to the vampire halls. Talk to the High Priest to begin the last encounter. A simple tactic is to fill the room with firewalls and solid fog, and when all of the high priests bodyguards attack, they will find themselves burning in an inferno. Collect your last chest, this one will perhaps have a piece of the Sigil, then return home for your end reward. The static drops are:
1 Right Wing - Temple of Vol 2 Left Wing - Fleshmaker's Laboratory 3 Right Frame - Inferno of the Damned 4 Left Frame - Ghosts of Perdition
The random drops are:
5 Left Pincer 6 Center Frame 7 Eye of the Abbot 8 Right Pincer  End Reward: Standard *All Thanks goes to Lost Quest Guide to whom none of this would be possible without.
Last Modified: 11/8/2008 5:31am
Contributors:
Mellodise
Easy Link
BBCode Link: [guide=vol]Desecrated Temple of Vol[/guide]
URL: http://aga.dkpsystem.com/guide/vol
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