The Chambers of RaiyumQuest Giver: Miroc Thrice-Born in Zawabi's Refuge
Level: 12 party
Patron: The Free Agents (8/16/24)
Length: very long
Entry Point: Large central tomb in the desert
Prereqs: none
Recommended Party: standard
Base Experience:Quest Info:--
Creatures: ghouls, gnolls, hyenas, mummys, clay golems, skeletons, efreeti, djinni, Lich
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Traps: blades, acid,
falling floorsWALKTHROUGH:Map to entrance of King RaiyumEntering the Tomb, you will find the lower section under the control of Gnolls. Wipe them out and get the crest to gain access to the upper levels. You will notice a ramp heading down into the bowels of the temple. The safest thing to do would be to go through and clear them out, picking up the seal of fire (bypasses the efreeti fight) in the process. But, the cost of doing it this way is a huge chunk of time. When I run the quest, I skip the bottom section, but everyone has a different style of how they like to do things. You'll have four shrines with easy access to the front two right now.
Choose a direction and head up right or left from the gnoll room. In the narrow halls watch for traps, and go single file. This helps prevent floor breakages. Sometimes, no matter what the precautions, floors will break out. If you fall through a floor to the lower levels, either the group needs to follow you down and save you fighting their way out of the bottom levels; or a caster can jump down and give you a dimensional door.
In the quest there are also many small rooms (w/levers) that the doors will shut behind you and sometimes spawns skeletons mobs (So you may need to flip levers together). The group should move together through all doorways in the halls.
The red marks show the location of the tall chamber that you drop down to get to the extra chests and the other two shrines. The arrows point out the first two shrines in the Gnoll room at the beginning.

There are three separate portions of the upper levels. We will call them East, West and Central. All three are very similar, with mummy filled halls, trapped staircases and falling floors. Each have a room halfway up with a lever and a plaque on the wall. The plaque is in an ancient tongue, and you have to be quiet smart to make out the old script (Intel check). If you are able to do so, you can determine which boss is at the top of the section you are on.
They are assigned randomly when you enter the dungeon. Hafez The Lion, RenameA the Jackal, and the Happy message: Here Lies the Wizard King.
East and West will have an Boss guarding the final path, central will have an efreeti.
Defeating all three of the bosses will open the special treasure chamber in the basement. After defeating Hafez and RenameA, the floor will drop out and place you near the shrine and treasure chamber. The doors shut behind you on those two fights, as well. The door and floor remains where they are when you fight the Wizard King. He has a cold shield, uses a lot of disintegration bolts, and likes long walks on the beach.
Picking up his phylactery will finish the quest! So if you're not worried about the other chests, then you can run this quicker by finding the King first and just ending it.
End Reward:standard reward list
Thanks is given to wiki DDO, Tentonhammer.com, and Lost quest guides.
Last Modified: 6/30/2008 12:30am
Contributors:
Mellodise
Easy Link
BBCode Link: [guide=wizking]The Chambers of Raiyum[/guide]
URL: http://aga.dkpsystem.com/guide/wizking
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